Oh! By the way, I do some 3d designs using a program called Milkshape3d and would like to do a rendering of the R505 using the picture from the home page as my guide and I was wondering how many prop blades are on each nacelle?
That sounds like a great idea! I'd love to see how it comes out. The ship has big fat four-blade reversible props, similar to a P-47 or a WW-II bomber. This is a bit more advanced than 1920's ships in our world, which generally had fixed-pitch 2-bladed props, but I figure Captain Everett's world is a bit ahead of ours in this regard. This was also essential to give the ship that final 3-5 knots of speed.Falcon01 wrote:Oh! By the way, I do some 3d designs using a program called Milkshape3d and would like to do a rendering of the R505 using the picture from the home page as my guide and I was wondering how many prop blades are on each nacelle?
Falcon01 wrote:Hello again, I have A rough draft mesh finished, I am looking for any suggestions or recommendations on it. Enjoy!
PaulGazis wrote:Falcon01 wrote:Hello again, I have A rough draft mesh finished, I am looking for any suggestions or recommendations on it. Enjoy!
Those look awesome! It looks like you got the hull shape exactly right, which is hard to do. And I really like the way those engine cars came out -- they're much better than most of mine! I just extracted the outline of your first image and pasted it into one of my plans for comparison. I've inserted this below.
When I crunch the numbers, It looks like your model may have ended up 10% thicker than my sketch, with the control car 1.5 lengths closer to the bow, but otherwise it's spot on. Great job! I want one!
P.S. How hard would it be to make the cross section of the ship a 16-gon rather than a circle? If the effort is prohibitive, the alternative would be to draw the lines of the 16 longitudinal girders on the hull -- that's pretty much what I've been doing except for a few closeups.
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